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Saturday, 27 July 2013

Redone - Suggest three ways that the game mechanic can be adapted for communicating an environmental message.

Game mechanic : Collect

Three ways that "collect" can be adapted for communicating an environmental message.

1- You could collect a series of seeds and plant throughout a gaming environment and then collect/buy patches of land to plant the seeds/trees to help the environment by filtering pollution from the air to make the air fresher and they can help recycle water. The aim could be to collect as many seeds/trees as possible and you will be received with points/ money which then enables you to buy land to plant your seeds. In this example I am portraying environmental issues through the actions the gamer does which is finding seeds, collecting them, and finding ground to plant them in. Little hard work goes a long way.
   
Rough example I made:



2- Next idea to relate back to environmental issues was how you could progress through levels to keep saving the world. So for example level one could be collecting up trash and putting it in the bin. Then once you reach the limit you need to collect up, you pass the level and continue saving the world with multiple more levels. The more you progress, the more levels you unlock, the more you save the environment. As you may have guessed for this idea I'm portraying environmental issues through action you have to take in the game.
Here is an example of a level:

3-  My last idea is related back to climate change how using cars create greenhouse gas emissions and that car-pooling is a better idea. In this case you have to control and bus and collect as many people as possible to get to your final destination. But you have to avoid animals by honking your horn, if you hit an animal you lose a life. (possibly have 3 lives). This is portraying the idea of how public transport of car-pooling is much better than going in single cars from point A to B. The amount of people you collect determines your high score at the end of the course.
Example for this idea:

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