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Saturday, 27 July 2013

Re-done - Analyse three core game mechanics

The three core game mechanics I have chosen are :

Movement (eg- walking,sprinting, directions).
Movement is the most used game mechanic that I am aware of because almost every game has a movement function in it. To sum this mechanic up, movement is basically the mechanic that gets you to A to B and allows you to explore the gaming world that you have entered. I have chosen this mechanic to start off with because my three games all have some sort of movement in it, whether it would be walking, sprinting or directional movement. This game mechanic is highly relied on by multiple games because to explore worlds or to see whats round the corner you need to move to find out. The reason why I chose movement instead of sprinting for example is because movement itself has a wide variety of options to work with which are basically sub categories of movement.

Fighting (eg- shooting, hitting).

I have chosen shooting as one of my mechanic to study up on because it is an exciting mechanic to work with. Shooting is a mechanic which allows you to protect yourself and also dominate in the gaming world. It's a tool that most people can relate to if you have ever gamed in your life. The main aim of fighting games is to succeed and win and to try get as many kills as possible (call of duty/halo etc) or to knock your opponent out, for instance like in tekkan games. This game mechanic is one of my favorite and I hope to work with it in my future projects.

Collecting

 The collecting function is a nice core mechanic because you can expand from it so easily. Collecting is a mechanic that allows you to collect/keep/hold/store/pick up items or tools to help you in the game. A good example is Age of Empires because you can mine gold/stone and collect it so that you can create buildings or units and its the same with food and wood. This is a perfect example of the collection mechanic because the more you collect the stronger you become. This mechanic is a good start to any game.  



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