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Saturday, 27 July 2013

Re-done P1... choosing 3 games and expanding on them

My three games that I've chosen are Candy Crush, Call of Duty Black Ops and Age of Empires.

Starting off with Candy Crush:


Core game mechanics:
- Match 3
- Swiping

Secondary mechanics:
-Combos match 4,5's
- Swiping only left, right, up and down. (no diagonal swiping)
- Time limits

Candy crush is a typical match three game which is like jewel blitz but the candy version. Candy crush can be downloaded on phones and iPods, with this version you use a simple swiping action to move the candies. The aim is to match up candy (3 or more) until the level is completed. What I've noticed in this game is that it very addictive because of its simplicity.

Secondly I have chosen Call of Duty Black Ops.

Core mechanics:
 -Walk
     -Sprint
-Shoot
     -Aim
-Weaponry
Secondary mechanics:
- Ability to crouch and prone
- Perks
- Secondary weaponry

This game is a first person shooter which is played on many consoles and devices such as Xbox 360, ps3, computer and even phones. On Xbox 360 the controller has multiple buttons and each button represents an action within the game. Some example are the analog stick which can move you forward, left, right, back whilst the other analog moves your screen around 360 degrees. Another is that you can make your character jump, throw grenades, sprint etc..  I like the idea of how each button represents and action and also the first person shooter seems like a good perspective to start thinking of ideas.

Lastly I have chosen Age of Empires.
 
 Core mechanics:
-Controlled walking/movement
-Damage%, HP%, Armor%
-Spawning
-Collecting
Secondary mechanics:
-Resources, wood,gold,stone,food.
-Ability to create more units and buildings from resources.
-Ability to level up technologies

This game is an RTS game which means real time strategy. I like the concept of these games and these types of games can give you multiple ideas when thinking of creating a game. This game is about building and coming up with plans to defeat all opponents that you face. I like how the camera is a bird's eye view that can be move via the mouse, up, down, left and right. I like the concept of these games as a whole and how you can control certain objects via a click of the mouse. 



Something to remember:

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