I chose the
city Sophronia because of its feeling I got out of the storyline with two completely
different cities split by a stone wall. One side of the city is full of fun and
colourful adventures having roller coasters, Ferris wheels and overall a circus
themed city. On the other side of the wall we have a strictly business city
with banks, factories and hospitals. What I took out of this was to create an
abstract city with one side being colourful, bright and stand out whilst on the
other side having an array of buildings representing the boring city of
business. My generative approach to create this effect of fun vs boring was
that I made an array of buildings that all looked the same with the aesthetic
and colour giving the effect of having a boring city, while on the other side I
generated intricate models that had all different aesthetics and different
colours that were very vibrant giving the feeling of an exciting, interesting city.
My renders tell this story of having a fun side and a boring side with the
buildings being the stock standard grey and rectangle buildings, while on the
other side my models are all colourful and intricate which makes them stand
out. This creates the mood of being playful and exciting which is in harmonizes
with my concept of fun vs boring.
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