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Wednesday, 13 March 2013

Concepts/sketches for animation

Here I have three concepts/ sketches for my 30 second animation.

Idea 1:
Since my artist model is all about finding whats in the inside of objects, I based my idea off that. The artist model is Damien Hirst.

The movie starts off as a mud/dirt texture in a form that is bubbly but is solid at the same time. The heat of the sun rays will make the dirt/mud melt off and underneath the layer of mud will be a metal ball. This metal ball will then start to peel off with rust and peel backwards like a flower then inside the steal ball will be abstract triangle shapes that are ice then fades away, melting into the distance to find a black glass diamond. Once the sunlight hits the diamond it starts to shatter because  the heat is so intense. The animation finishes with a piles of glass pieces on the ground to end the process of finding out whats inside objects. (Relates back to artist model)   



Idea 2: My artist model for this idea is László Moholy-Nagy. This artist model uses simple geometry and I thought I could incorporate this into my idea.

Its a basic idea which starts with a rectangle with a wood texture on it. Multiple more shapes appear from the sides of the screen with different wood textures on it, they all combined together with see through effects (which is a technique from the artist model), each time the forms connect it makes a spark and connects very solidly as if it was being magnetized. At the end of the movie they all combine together to end up with a simple rectangle again but with separate textures on the finesse.

Simple idea but I don't think ill follow through on this one. Not really a native behind this idea but its more based on the artist model. 


Idea 3: The artist model for this sketch is Hannah Hoch. Her works are chaotic, so I based this idea on chaos.

It starts off with a simple blob form which represents a "problem". This blob will have a lava/fire texture on it, and will fly past the screen. Then the blob will then hit this form which will have an earth texture on it, this represents the economy. Several other "problems" (blobs) will hit the economy and then it will start to crumbling and crack as more blobs hit the economy. At the end of the movie there will just be crumbles of rocked textured blobs on the floor meaning that the economy has collapsed.

I like this idea and I want to carry it on through to the animation.


 


      

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