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Thursday, 22 August 2013

MDDN 211 - Opacity idea (RAW)

Link:
http://www.youtube.com/watch?v=lcPkuK84nHY&feature=youtu.be

Here is just a short video of my progress/ what I'm thinking of doing to some of my clips , opacity changes which will portray the loneliness of depression.

Tuesday, 20 August 2013

MDDN 243- Game finished for presentation!

Things done today:

- Made new backgrounds and titles for scenes.
- Created new traffic lights.
- Shooting balls from specific place on traffic light.
        -Red ball from red light.
        -Orange from orange light.
        -Green from green light.
- Made the balls disappear once hitting the actor or going off the screen.
- Behaviors / physics completed.

Some images of my game in progress:
1-

2-
3-
4-

My new title screen/ tutorial screen.


New title screen:
My new tutorial background screen:
New character: (Un-pixelated in game)

Sunday, 18 August 2013

My development of my game



Here  is an update of my game so far...
- I've got the background completed but still not sure on gradient in background.
- I've got the traffic lights to shoot red,orange,green balls towards the player to slow them down.
- Also got a couple of animations for my players and traffic light balls.
- Got the cars/building tiles completed.
-Couple of unnoticeable things as well completed.

NEXT STEPS:
-Still need to work on some behaviors on actors/players.
-Try and figure out how to pick things up by walking through an object. (to pick up).
-

Friday, 16 August 2013

242 - rotate constrained done

void myRotate(){
   
 // translate(width/2,height/2);
  if(mouseX > 540){
   // pushMatrix();
  float tryy = map(mouseX,0,width/2,0, TWO_PI);
  rotate(tryy);

This is my rotate function, what this is doing is telling my application to rotate my grid when the mouse is over 540pxls of the screen.

242 - Fading color code done

float distfromcenter =50;

if(mouseX == constrainLetter){
  distfromcenter = dist(width/2,height/2, mouseX, mouseY);
  fill(map(distfromcenter, 60, 0, 255,0));

println(distfromcenter);

Here is my fading color code completed!! Also have constrain the letter L from certain points so when the mouse is in the middle of the screen the L will fade in to black and fade out to white.

testing tiles and proporties


having trouble at the moment with making things appear in the background and also I've got animations working but when my skateboard jumps it doesn't do the animation I want it to do.  
Still needs to re-do a lot of characters and the backgrounds/buildings.