Link:
http://www.youtube.com/watch?v=lcPkuK84nHY&feature=youtu.be
Here is just a short video of my progress/ what I'm thinking of doing to some of my clips , opacity changes which will portray the loneliness of depression.
Thursday, 22 August 2013
Tuesday, 20 August 2013
MDDN 243- Game finished for presentation!
Things done today:
- Made new backgrounds and titles for scenes.
- Created new traffic lights.
- Shooting balls from specific place on traffic light.
-Red ball from red light.
-Orange from orange light.
-Green from green light.
- Made the balls disappear once hitting the actor or going off the screen.
- Behaviors / physics completed.
Some images of my game in progress:
1-
2-
3-
4-
- Made new backgrounds and titles for scenes.
- Created new traffic lights.
- Shooting balls from specific place on traffic light.
-Red ball from red light.
-Orange from orange light.
-Green from green light.
- Made the balls disappear once hitting the actor or going off the screen.
- Behaviors / physics completed.
Some images of my game in progress:
1-
2-
3-
4-
Sunday, 18 August 2013
My development of my game
Here is an update of my game so far...
- I've got the background completed but still not sure on gradient in background.
- I've got the traffic lights to shoot red,orange,green balls towards the player to slow them down.
- Also got a couple of animations for my players and traffic light balls.
- Got the cars/building tiles completed.
-Couple of unnoticeable things as well completed.
NEXT STEPS:
-Still need to work on some behaviors on actors/players.
-Try and figure out how to pick things up by walking through an object. (to pick up).
-
Friday, 16 August 2013
242 - rotate constrained done
void myRotate(){
// translate(width/2,height/2);
if(mouseX > 540){
// pushMatrix();
float tryy = map(mouseX,0,width/2,0, TWO_PI);
rotate(tryy);
This is my rotate function, what this is doing is telling my application to rotate my grid when the mouse is over 540pxls of the screen.
// translate(width/2,height/2);
if(mouseX > 540){
// pushMatrix();
float tryy = map(mouseX,0,width/2,0, TWO_PI);
rotate(tryy);
This is my rotate function, what this is doing is telling my application to rotate my grid when the mouse is over 540pxls of the screen.
242 - Fading color code done
float distfromcenter =50;
if(mouseX == constrainLetter){
distfromcenter = dist(width/2,height/2, mouseX, mouseY);
fill(map(distfromcenter, 60, 0, 255,0));
println(distfromcenter);
Here is my fading color code completed!! Also have constrain the letter L from certain points so when the mouse is in the middle of the screen the L will fade in to black and fade out to white.
if(mouseX == constrainLetter){
distfromcenter = dist(width/2,height/2, mouseX, mouseY);
fill(map(distfromcenter, 60, 0, 255,0));
println(distfromcenter);
Here is my fading color code completed!! Also have constrain the letter L from certain points so when the mouse is in the middle of the screen the L will fade in to black and fade out to white.
testing tiles and proporties
having trouble at the moment with making things appear in the background and also I've got animations working but when my skateboard jumps it doesn't do the animation I want it to do.
Still needs to re-do a lot of characters and the backgrounds/buildings.
Wednesday, 14 August 2013
StoryBoard plan and drawings.
Storyboard Plan
1 Starts off with a scene of a bedroom
2 birds up view of someone waking up close up
3 pans to a set of windows
4 windows open up to see the light ( his world)
5 shows a long hallway with no one in it
6 shows a wharf with no one on it
7 shows a street with no one on it
8 shows a set of stairs with no one on it
9 Then rewinds to the real life which shows the stairs but with people
10 shows a street with people/cars on it
11 shows a wharf with people on it
12 shows a trio of the last 3 clips together
13 then all the people disappear again ( going back to his world)
14 shows the bareness of the hallway
15 goes back to the bed room scene with him sitting up in bed
16 then hides himself under the covers whilst panning to the window that is opening..
Storyboard:
I decided to hand draw it instead of taking photos because it means I can illustrate anything I would like to show rather than getting the perfect photo.
1 Starts off with a scene of a bedroom
2 birds up view of someone waking up close up
3 pans to a set of windows
4 windows open up to see the light ( his world)
5 shows a long hallway with no one in it
6 shows a wharf with no one on it
7 shows a street with no one on it
8 shows a set of stairs with no one on it
9 Then rewinds to the real life which shows the stairs but with people
10 shows a street with people/cars on it
11 shows a wharf with people on it
12 shows a trio of the last 3 clips together
13 then all the people disappear again ( going back to his world)
14 shows the bareness of the hallway
15 goes back to the bed room scene with him sitting up in bed
16 then hides himself under the covers whilst panning to the window that is opening..
Storyboard:
I decided to hand draw it instead of taking photos because it means I can illustrate anything I would like to show rather than getting the perfect photo.
Inked a bit:
MDDN 243 - got side scrolling working
Got the sidescroller to work now my next steps is to finalize characters in Photoshop and also make more tiles for my game. Also need to figure out how to collect items in the game.
Monday, 12 August 2013
MDDN 211 - Project two progress - emotion
My Emotion : DEPRESSION
I have chosen depression as my emotion because it has meaning to me and also would be nice to abstract in this project.Some quotes that have inspired me( also could use them in film somehow).
"Every man has his secret sorrows which the world knows not; and often times we call a man cold when he is only sad."
-Henry Wadsworth Longfellow
"There are wounds that never show on the body that are deeper and more hurtful than anything that bleeds.""
-Laurell K.Hamilton
"I didn't want to wake up. I was having a much better time asleep. And that's really sad. It was almost like a reverse nightmare, like when you wake up from a nightmare you're so relieved. I woke up into a nightmare."
-Ned Vizzini
"Noble deeds and hot baths are the best cures for depression"
-Dodie Smith
"That is all I want in life: for this pain to seem purposeful."
- Elizabeth Wurtzel
"I'll never forget how the depression and loneliness felt good and bad at the same time. Still does."
-Henry Rollins
"Mental illness is so much more complicated than any pill that any mortal could invent."
-Elizabeth Wurtzel
"Depression on my left, loneliness on my right. They don't need to show me their badges. I know these guys very well."
-Elizabeth Gilbert
"Everything's plastic, we're all going to die sooner or later, so what does it matter."
-Elizabeth Wurtzel
242 p2 progression
"LETTER L"
void setup(){
size(500,500);
}
void draw(){
pushStyle();
noStroke();
rect(150,100,50,250);
rect(150,350,250,50);
popStyle();
ellipse(145,200,50,50);
ellipse(205,200,50,50);
pushStyle();
fill(0,0,255);
ellipse(150,200,20,20);
ellipse(200,200,20,20);
popStyle();
}
one idea still needs to grow on.......
My progress this class underneath...
I've got the zooming in completed but I need to find a way to contrain my if statement containing my letter because when I pass 240 on the screen i want the letter to show then at 260 I want it to turn off.
Here's the code for if statement:
....................................................
float minVaule = 240;
float maxVaule = 260;
float constrainX = constrain(mouseX,minVaule,maxVaule);
float normm = norm(constrainX,minVaule,maxVaule);
if(mouseX > constrainX){
fill(random(0,255));
noStroke();
rect(150,100,50,250);
rect(150,350,250,50);
.....................................................
void setup(){
size(500,500);
}
void draw(){
pushStyle();
noStroke();
rect(150,100,50,250);
rect(150,350,250,50);
popStyle();
ellipse(145,200,50,50);
ellipse(205,200,50,50);
pushStyle();
fill(0,0,255);
ellipse(150,200,20,20);
ellipse(200,200,20,20);
popStyle();
}
one idea still needs to grow on.......
My progress this class underneath...
I've got the zooming in completed but I need to find a way to contrain my if statement containing my letter because when I pass 240 on the screen i want the letter to show then at 260 I want it to turn off.
Here's the code for if statement:
....................................................
float minVaule = 240;
float maxVaule = 260;
float constrainX = constrain(mouseX,minVaule,maxVaule);
float normm = norm(constrainX,minVaule,maxVaule);
if(mouseX > constrainX){
fill(random(0,255));
noStroke();
rect(150,100,50,250);
rect(150,350,250,50);
.....................................................
Saturday, 10 August 2013
Wednesday, 7 August 2013
Game idea/environment more clear (could be tweaked) rough idea..
The idea of the game is talked about in early post but just to recap, the aim is to get from A to B but then on the way, you have to collect tokens of people on the way. These tokens will be clarified at the start with a short loading animation. The token are based upon picking people up, for instance in a car/van/bus and then car pooling to the work/school. (The end).
Their are cannon's that fire a variety of cannonballs ranging from balls that could slow you down and ones that can take all your momentum away. Every 30 seconds the cannon balls will vary between the different types of cannonballs.
NEW RELATION TO ENVIRONMENTAL ISSUE.
Since my environmental issue is how car pooling has more benefits to the environment than taking transport separately, my ideas have changed slightly. Changing from how the environment could be half land/road and then the other half will be cars. The cars are representing traffic and they will be standing in your way so you have to jump over them.
Another change is how each cannonball represents a traffic light, so the red cannonballs will make you stop for 5 seconds, losing valuable time. Next is the orange cannonballs that make you spin and slow you down by 3 seconds. Lastly the green light represents a boost, so if you hit the green cannonball you get a 2 second boost.
The more "people" tokens you collect the more points you receive.
Tuesday, 6 August 2013
My final characters for my game
Here are my two characters that you can choose from!
They haven't got names yet but they are yet to come.
Last game idea.. time to perfect the character/s
My chosen game idea is this one because it interests me how there are so many options in this game. It is also such a simple concept with the goal to get from A to B. Whilst going from A-B you'll have to collect tokens that represent people and also the odd trash on the way. My main mechanic is collecting and the environmental issues I'm trying to portray are that car pooling(collecting more people) is a much better option than taken single cars and also picking up the odd trash in real life will help make the environment cleaner and greener. These two issues are shown in picking up trash in the levels and collecting the tokens of people.
Saturday, 3 August 2013
Project two- Some game ideas and characters/environment
My storyboards for Project two
Storyboard One-
Storyboard Two-
Storyboard Three-
This storyboard transition starts with multiple
ellipses/particles. Once the mouse starts to move to the center the
ellipses/particles will start to form the letter from top to bottom. Once mouse
is in the middle of the screen, the ‘L’ will be fully formed.
Storyboard Two-
This storyboard transition starts off with a messy movement
of lines and curves. Once the mouse starts to move closer to the centre of the
screen the lines and curves start to run away from each other. Once the mouse
is nearly in the middle of the screen the ‘L’ will start to form out of the
lines and curves. Once the mouse is in the middle the ‘L’ will be fully formed!
Storyboard Three-
This storyboard transition starts off with a grey scale checker
board with two types of grey. Then when the mouse moves towards the center of
the screen, the screen starts to zoom in and also change opacity within the squares.
Once fully zoomed in the letter ‘L’ will be revealed from a block of black
which changes the opacity so you can see the ‘L’ in its final form.
Thursday, 1 August 2013
My sine example
float angle = 0;
void setup() {
size(500, 500);
background(0);
}
void draw() {
background(0);
float x =map(sin(angle), -1,1,100,400);
float y = map(sin(angle), -1,1,250,height/2);
ellipse(x,y,50,50);
angle = angle + 0.10;
}
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